![]() In addition we added an associate producer to the project in mid-February, which has been a wonderful opportunity to more effectively communicate my weekly work process, introduce them to the game macro and project overview, and train them to take over portions of task tracking and coordinating meetings! This involved getting them set up on Google Drive, Jira, Discord, Git, and Unity before getting them connected with the rest of the team, relevant assets, and the game design document. I have been in charge of onboarding the 13 people that have joined the project on top of the original 11 in May 2020. I conduct weekly one-on-one meetings with the project’s team leads to review the prior week’s progress and agree upon tasks to move forward with for the upcoming week. ![]() I am in charge of managing the team’s Jira project to assign tasks and track epic and user story progress to ensure we will hit our milestones. My Role: I am the Lead Producer on this year long project set to release on May 13th, 2021. Larger Than Light comes out of the University of Southern California’s esteemed Advanced Games Program and was awarded the David vs Goliath grant at 2020’s IndieCade festival. The characters must use their unique abilities to work together to escape from both the school and their past misdeeds. ![]() ![]() Skia has the ability to control her shadow and Lux’s head is a lightbulb! Moving Lux through the environment of their old, abandoned middle school allows the player to move the shadows cast onto the wall to allow Skia to platform through the school. Larger Than Light is a puzzle platformer built around the manipulation of light and shadows by siblings Lux and Skia. ![]()
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